Archive for the ‘GP2X’ Category

Blowing the dust off

February 7, 2007

Been a while. A long while.

So, I’ll inject some life into this tired blog by making a post. To the untrained eye, however, it may look like LSD.

SSX is still in development, but it needs a new name. Why? Because of the general perversions of the Japanese, that’s why. You see, the original name we chose, Sokei Sokei Xtreme, means Prototype Prototype Extreme. What I was unaware of at the time, however, was that it also means Groin Groin Extreme. Could be rather embarrassing. So, I’m open for suggestions.

This is going to be a long post. First off, I’ve started the GP2X Crap Games Competition 2007, which is a wonderful brainchild of mine (brainchild, what an odd word) and has achieved unprecedented success. Much more than that rubbish Community Games Competition. Which I didn’t win. However, I did steal some stuff from the reviews (check Crap Talk 2X). You can follow this link, and it will take you there. (Sadly, I’ve just lost the review for DPaB, unsure why, I’ll have to write it again.)

Nextly, thanks to topyli of #ubuntu-offtopic, I have discovered this wonderful tool called StripGenerator, which is perusable here: http://www.stripgenerator.com/

Last, but certainly not least, I’m going to tell you about a man who changed my life. A man named God. Sorry, wrong guy. I’m talking about Josh Woodward (who exists), a singer/songwriter from Ohio who makes some fabulous music, and then gives it all away. Clearly a better man than I. Give him a listen, and you will enjoy it thoroughly, I guarantee it. My favourite songs include The Spirit World, To Lose the War, A Postcard From Hell, Big Disco Ball and Gallows Hill. That’s five out of almost 100 songs that he gives away.

That’s all!

Crossroads

December 13, 2006

The community contest, which I deemed highly interesting and worth entering, ended two days ago. I had known about it since, well, whenever it started, but was too lazy to enter it until the Thursday before the deadline. That left me with 4 days, so I wrote a quick something to enter. Y’never know, it may win a prize. Possibly.


A video of it

New PC

November 19, 2006

So, I have a brand new PC, rather than this horrible laptop I used to have. I can actually play games on this thing, and am rather enjoying Nexuiz. Also using Beryl. It’s all very good – everything loads snappily, and I don’t find myself waiting for stuff any more (hell, it boots in 30 seconds!), something I don’t miss. I do, however, owe my dad £500 plus the money I borrowed to buy iPods to repair (about £130, whoops). And I need to replace this here heatsink-fan, because running Nexuiz for a while makes the processor hit 52C. Ouch.

I haven’t forgotten about KK2X (now SSX) – far from it. I’m working… relatively hard to get this released.

That’s pretty much it for now, but it would be worth your time to watch this amazing piece of filmery.

Well well…

October 10, 2006

The reason I still haven’t got a demo out is certainly not because I’m lazy. Nope. Not at all. It’s because we’re sorting out a new feature or two. Bear with us.

It’s a very good idea to visit www.ozyandmillie.org. It’s an excellent comic by DC Simpson. Start reading it, and you will very nearly not be able to stop. DC Simpson also makes some decent music, as audible here.

Finkelsputzen!

Many moons have passed since I last posted here

July 22, 2006

But I’m not dead, you might be happy to know.

School’s over for another year, so I have 6 weeks of doing bugger all ahead of me. Just the way I like it.

KuruKuru2X isn’t dead either, my map guy has gone on holiday, that’s all. I’ve done a highscore table, and am in the process of doing credits. Stay tuned.

I’m going on holiday too on the 29th, so he’d better be back by then.

I feel Linuxy

June 16, 2006

I really do. In fact, I'm so Linuxy I could explode.

Yes, I know me no post long time, but meh. Nobody reads this anyway.

Actually, that's untrue, I've had a grand total of 501 hits. Not bad.

I digress. What I wanted to talk about was my abandonage of Windoze. I'm now a full-time-Linux guy. A couple of hiccups in the beginning, i.e. no internet access, but I soon fixed that with a new wireless card, and something I still need to fix, printing. This will be difficult.

Anyway, the beta release of KK2X went OK, I just have to fix a bug or two and it'll be OK. I hope to get some new level packs soon.

Compiling ooPo's toolchain now, I should be up-and-running for GP2X dev by tomorrow.

I also need to buy some more RAM.

Holy Coding Competition Batman!

May 29, 2006

GamePark Holdings, the makers of the GP2X, are holding a coding competition!

You may be thinking "why the hell is he so excited about this?". Well, all will become clear.

You see, I wanted to enter GBAX's competition. Unfortunately I didn't get my game done by the deadline due to general incompetence. That game is now KuruKuru2X (see below). This time round I want to get an entry in.

So there's that. There's also the small matter of prizes. As you might notice, should you follow this link, the top prize is $5,000. Five thousand dollars. That's £2,600. That's an awful lot of money. Of course, so are the rest of the prizes. And a GP2X full set comes with each. I very much doubt I'll win first or second, but third and fourth prizes seem possibly viable for the winning. $500 is not bad for something I'd do for free and fun anyway.

You can bet your hat that I'll be entering some form of quirky homebrew game, for I don't have the time nor the expertise to write an emulator, let alone a good one by September 30th. I'll probably try though if I get my homebrew game perfected.

So that's that. BE PREPARED. 

KuruKuru2X

May 29, 2006

I can't believe I neglected to post this, but here it is, on my blog…

KuruKuru2X! It's what I've been working on for the past few weeks, and it's almost ready!

I know that Kuru Kuru Kururin has generated a very large following, despite never being released in the US. I also know that I found it an amazing game. Hence, since I was unable to find a clone of it, I took it into my own hands. The result is this.

Menu. Awesome, no? It all looks very professional, and it's too damn awesome for words. Thanks NoidZ for this!

An in-game shot. Dynamic! The tiles are nice, but the levels are being re-done for awesomeness. Also to be curvy.

Thanks to NoidZ for the graphics, and more when my GP2X arrives (including a beta)!

Blogs, TV-Out and FFMpeg

February 25, 2006

Firstly, I’m sorry I haven’t updated the blog for a while. Life stuff, y’know. Homework and shit.

I also got my TV-Out cable today. It got here yesterday, but no-one was at home to pick it up. I got it from the Post Office this morning. It works just fine (from Lik-Sang). Some of the apps have problems with scaling, but I can play Quake.

As for FFMpeg, I’m having trouble interacting with the display. It may have something to do with the scaler, but I’m not sure. It’s confusing me. Going to take another shot at it today.

Also, last weekend I discovered I was short-sighted. No surprise, really. Going to pick up my new glasses today.

Stuff to do, stuff to do…

February 16, 2006

It’s nearing the end of half-term now, and I haven’t done a single piece of homework, and I really don’t want to start now. I’ve got essays all over the place. And I’ve just about finished the menu for my GP2X-2006 coding competition entry. And it has to be in by 23:59 on Monday. Hurrah.

I cancelled my order with GBAX for the TV-Out cable, and ordered from Lik-Sang. I prefer GBAX to Lik-Sang, I really do, but at least those guys in Hong Kong have shipped me one. It’s on its way, and I’ll be recompiling FFMpeg several times when it gets here, so it works on the TV. My GP2X has started to refuse to run on batteries again, so I’m giving it a rest to see if that helps at all. It did last time.

FFPlay went down relatively well, only I’ve noticed some sync problems while attempting to decode a DivX file. These problems are fixed when you use video to get sync rather than audio, but then audio sounds weird and jerky. I’m now one of those people who can’t wait for a source release.